class BowAndArrow
{
  int fingerID;
  float x, y,sizeX,sizeY;
  int rechargeTime, damage;
  boolean isEnabled;
  
  BowAndArrow()
  {
   rechargeTime = 0;
   damage = 1;
   isEnabled = true; 
  }
  
  BowAndArrow(float xcoor, float ycoor,float sx, float sy, int tempTime, int tempDamage, boolean tempIsEnabled)
  {
   x = xcoor;
   y =  ycoor; 
   sizeX = sx;
   sizeY = sy;
   rechargeTime = tempTime;
   damage = tempDamage;
   isEnabled = tempIsEnabled; 
  }
  
  int getRechargeTime()
  {
    return rechargeTime;
  }
  
  int getDamage()
  {
    return damage;
  }
  
  boolean getIsEnabled()
  {
    return isEnabled;
  }
  
  void update()
  {
     noFill();
     ellipse(x,y,sizeX,sizeY); 
    
  }
}
